Anonymous app statistics
Since version 1.3, the app sends NEW GAME usage statistics to understand and improve the onboarding, the subscription, games and player retention: onboarding steps reached and time spent, quiz answers (goal, profile, obstacles or motivations, level, rivals, reminder time, height and weight in 10 cm and 10 kg ranges, whether a city was chosen and whether a nickname was typed), answers to permission requests (camera, reminders, Apple tracking), views and choices on the subscription page and Apple’s answers to purchases, calibration and games (start, end, push-ups, duration, pauses, detection losses, button tapped at the end), progress (level, trophies, streak, rewards), use of the leaderboard, friends and sharing (with no nickname or player identifier), screens visited, settings, app opens and time of use, errors, as well as the app and system version, the installation type (App Store or test), the language, region and time zone set on the iPhone and the screen size. Since version 1.3.1, it also sends the iPhone model, the subscription status (trial, cancellation, renewal, payment issue), reminders tapped, games left before the end, camera tracking quality (frames per second, moves that were too fast, problems shown, cause of detection losses) and your answers to the app’s two optional questions (how your first three games felt and what is holding you back from subscribing), picked from a list, with no free text. Since version 1.3.2, it also sends the app’s speed and smoothness (time to launch, to switch screens, to prepare a game and to wait before the purchase request reaches Apple, frames displayed) and camera tracking details (time and length of each detection loss, analysis speed, skipped frames): durations and counters only, never an image or a position. Since version 1.3.3, it also sends when it asks Apple to show its rating window and why it asks; the rating and the review stay with Apple, which does not pass them on to the app. Since version 1.3.5, it also asks Apple once, with the token the iPhone provides for this purpose, whether an Apple Ads advertisement led to the download, and sends the answer: yes or no and, for an Apple Ads advertisement, the campaign, ad group and keyword numbers, the country and whether it was a first download; neither tracking permission nor an advertising identifier is used. A device that already had progress before version 1.3 also sends, once per identifier, a numerical summary of its history (games, push-ups, days played, level, trophies, coins, settings and onboarding answers). These statistics are linked to an identifier drawn at random on the device and renewed every 13 months, never to the nickname, the city, the leaderboard identifier, the Apple account or advertising identifiers; they are not sent to Meta or any other third party. They are hosted by Supabase in its Paris region, are used only to produce overall statistics viewed by NEW GAME and are deleted after 25 months. This measurement relies on NEW GAME’s legitimate interest in improving the game and follows the CNIL framework for audience measurement: it does not ask for prior consent, but you can turn it off at any time in the app (Settings > Privacy > Anonymous statistics); nothing more is then sent and the device’s queue is erased.